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X-ORIGINAL-URL:https://aarms.math.ca
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DTSTART:20210101T000000
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DTSTART;TZID=UTC:20211006T153000
DTEND;TZID=UTC:20211006T163000
DTSTAMP:20220521T064633
CREATED:20211004T174543Z
LAST-MODIFIED:20211004T174543Z
UID:6322-1633534200-1633537800@aarms.math.ca
SUMMARY:Atlantic Graph Theory Seminar: Anthony Bonato (Ryerson University)
DESCRIPTION:In pursuit-evasion games\, a set of pursuers attempts to locate\, eliminate\, or contain an evader in a network. The rules\, specified from the outset\, greatly determine the difficulty of the questions posed above. For example\, the evader may be visible\, but the pursuers may have limited movement speed\, only moving to nearby vertices adjacent to them. \nCentral to pursuit-evasion games is the idea of optimizing certain parameters\, whether they are the search number\, burning number\, or localization number\, for example. We report on progress in several pursuit-evasion games on graphs and conjectures arising from their analysis. Finding the values\, bounds\, and algorithms to compute these graph parameters leads to topics intersecting graph theory\, the probabilistic method\, and geometry.
URL:https://aarms.math.ca/event/atlantic-graph-theory-seminar-anthony-bonato-ryerson-university/
LOCATION:Zoom seminar
CATEGORIES:AARMS Atlantic Graph Theory Seminar
ORGANIZER;CN="Jason%20Brown":MAILTO:jason.brown@dal.ca
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